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Shigeru Miyamoto talks about gaming’s creative immaturity

"Every year a number of companies exhibit at E3 and Nintendo is compared with other companies, most likely with Sony and Microsoft. This year, the majority of what the other developers exhibited was bloody shooter software that was mainly set in violent surroundings or, in a different sense, realistic and cool worlds. Because so many software developers are competing in that category, it seemed like most of the titles at the show were of that kind.

To some, it might have seemed as though there wasn’t a wide variety of software at E3, and as though many people followed the same direction to make their video games. I believe this is a revelation of creative immaturity on our part as creators in the video game industry. My comment may be at risk of being misinterpreted, but in the digital content field, I think that our creativity is still immature. 

In the world of comic books and movies, there are people who are challenging themselves to be even more creative than before in creating their content. I believe that we are still in a transitional period and will eventually step up into the phases where we expand and enrich the substance of our creativity. If we can manage Nintendo without losing sight of this challenge, I believe we might be able to create new entertainment that dominates the industry.” said Nintendo’s Shigeru Miyamoto

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